![]() ![]() There is the “major threat” hanging over your head, but much like other farm games, Sun Haven is all about life in the slow lane and taking it easy. Earning money and gaining access to advanced items like animals and house expansions seem to happen more quickly than in other games. Seeing as the farming is only half of the game, it makes sense that it’s streamlined a bit to balance it with other parts of the game. But upon learning one farm has baby griffins for sale, purchasing one quickly became my new life goal. The typical livestock of chickens and cows, as well as cats and dogs, are adorable enough. There’s a wide variety of crops, along with fertilizers and food recipes - so many options to spark the entrepreneurial spirit. ![]() As usual, you go about clearing the land, growing crops, building improvements for your homestead, and cultivating relationships with townspeople just as you would in those other titles. The farming gameplay should feel plenty familiar to anybody who’s played Harvest Moon or Stardew Valley. Why water crops when you can summon a raincloud? From rabbit-eared witch Christine to the horned snakes you encounter while exploring the forest, Pixelsproutstudios has created an enticing setting that brings a different energy to the well-worn ground of farming sims. The people and creatures that inhabit bright and colorful Sun Haven and the two neighboring cities - the pastel forest enclave Nel‘Vari and the monster slum Withergate - instill a sense of wonder and curiosity. So far, I’ve found this mystical world to be inviting, endearing, and quite original. There are story decisions to make occasionally, as well, and I’m interested to see how my choices will affect the city. Learning about their personal lives helps “humanize” them (though humans are only one of the races inhabiting Sun Haven) so they don’t feel like empty NPCs. You also get to have conversations in a bit more detail with the people. There are nice little touches watching the townspeople go about their daily lives, like one character marching their younger siblings to the library for storytime. And the colorful characters around the city are all likeable enough that I’d prefer they remain able to go about their business in peace. In RPGs, you don’t always have an established living to maintain while you’re trying to ward off evil. I have to say, having your livelihood and family threatened along with the world being in danger made that typical story feel more personal. ![]()
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